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Is using games as L2 learning activities better than traditional activities.

I want to ask you to write a quantitive research proposal in this topic: Is using games as Second language learning activities better than traditional activities. And I hope that it contains components similar to the model that will be attached.

We attached also the requirements of the proposal including questionnaires for Saudi male and female students in a Saudi school, and analyzing the data of these students using the R Studio program. Also, don’t forget to add a literature review . However, it is required to limit this proposal to only three papers.

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